![]() Other miscellaneous objects such as terrain details and aesthetics as well as other player controlled items including Rafts, Tamed Lions, and Blind Lame Priests can be added. The following objects include all civilian and military units in the game, as well as Buildings and heroes. The Units tab is where the designer places individual objects that belongs to certain players (including Gaia which represents all natural objects and other aesthetic features not controlled by any player). This tab only applies to players controlled by the computer and determines the overall play style of the computer player as well as how computer controlled units respond to units controlled by the player. ![]() Whether or not a unit, technology or building is disabled in the Options tab would also play a major role in the success of the computer's strategy assigned by the scenario designer. If a civilization is selected that is different from the civilization selected for the computer player, the computer AI will attempt to emulate that strategy but its success would largely depend on the availability of certain units, buildings and technologies defined by the technology tree. These settings can change the difficulty of the computer player depending on the map and the type of civilization controlled by the computer player. This tab only applies to players controlled by the computer and defines the type of units that the computer civilization should specialize in. When testing a scenario file, it should be noted that the designer can only test the units that belongs to player 1, which is designated as the default civilization to be controlled by a human player in single player mode. However, the rest would be controlled by the computer once the game begins. If multiple civilizations are set to Either and the single player menu is selected, the player can control whatever civilization that is available by changing the player number and color. Selecting Either would grant the additional option to allow a human player to control that civilization at the single player or multiplayer menu. Selecting Computer would allow only the computer to control that player upon selecting the name of the scenario file at the single player or multiplayer menu. Whether or not the player is to be controlled by a human or computer can be changed at the player type settings. The amount of starting resources can also be set, with a minimum amount of 0 and a maximum amount of 99,999 which applies for all types of resources. The designer can specify the faction for each player further by changing the tribe name which replaces the default name of the ruler for that civilization at the scoreboard and achievements section. This tab is where the number of players and the type of civilization for each player are set as well as the starting age that they begin with. The brush size can encompass the following area in tiles: ![]() The brush size can be used to hasten the design of large geographic features with similar terrain details and constant elevation. The elevation height can vary from 1-7 with 1 being the lowest and set as 1 unit below sea level by default and 7 being the highest being set at 6 units above sea level by default (assuming that elevation is changed after all large bodies of water are added). This section is also where elevation and cliffs can added by changing the brush type. This section is where geographic and topographic details such as elevation and terrain can be edited. The following random maps that can be generated are: Random maps feature more variable terrain and some feature more realistic topography. The default terrain for blank maps are the following:
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