![]() Chargebacks are not acceptable.If you cannot open the STF file on your computer - there may be several reasons. I am open to offering a refund through Gumroad in the first 14 days if you contact me with some details about why you need one. If you are experiencing any problems or have trouble getting something to work, feel free to reach out to me and I will try to get back to you as soon as possible. But if you have any questions about what is acceptable use, feel free to contact me!įor the full license agreement, refer to the included LICENSE file. You are allowed to upload avatars generated by Polytool as public avatars onto the VRChat platform, as long as they are actually intended for public sharing.Ī commercial license is not available right now. ![]() This means that you can use Polytool to create and manage your own personal avatars and assets, but you cannot take (free or paid) commissions using this package or include any of Polytool's generated assets in any packages (free or paid) that you distribute. Some operations can take a while, so it's important to be patient with Unity and let it do its thing while it figures everything out!Īt this time I am only offering a personal use license. Polytool always makes copies of whatever it touches. You can play around with the various presets and settings without worrying about your original assets. To open the interface, you can access the "Polytool" tab at the top of Unity or right-clicking an object in your Unity scene and choosing "Polytool". To get started, import the Polytool package into your Unity project. If you are already very skilled at things like mesh and material optimization, maybe Polytool isn't the best solution for you. Polytool exists as a solution for people who value convenience and ease of use or don't have the technical skills to spend hours in Blender and Unity to implement specific performance requirements.When decimating, depending on your mesh, you may have to adjust the Denominator Precision slider if you are experiencing mesh errors like triangles flying off.Please report these and I'll do my best to look into it! I can't test every avatar that exists, so you may run into a situation that doesn't work as expected.I can recommend playing around with the trial version to see if you can get a result you are happy with. You might have to play with the settings of the different functions and be mindful of how many meshes and materials you include to hit your desired level of quality. As with any automated system, your results may vary depending on your situation.Preset editor to make and save your own optimization presets.Built-in optimization presets for specific use cases like VRChat Quest avatars.Preserves armatures, blendshapes, animations, UVs, and skinning.Material merging with automatic texture atlassing. ![]()
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